Hole in the Floor app icon

A Nibble Workshop Game

HOLE IN
THE FLOOR

Jump · Climb · Escape

A brave knight is trapped in a haunted eight-floor castle. The floors are real. The holes are not — they slide, wrap, and conspire to drop him back to the dungeon.

Twenty levels of pixel-perfect retro arcade action for iPhone, iPad and Mac. Score chasing, combo building, daily challenge, full Game Center support.

Hole in the Floor title screen showing the eight-floor castle, a knight at the bottom, a ghost, a zombie, a mummy and a jumper enemy positioned around the tower

The Loop

Eight floors. One way up.

Every level is the same tower — eight floors, one knight, holes that drift past on each line. Time your jumps, mind your head on the floor above, and ride the holes upward floor by floor until you reach the star at the top.

01

Climb the Castle

Jump straight up through a hole on the floor above to advance. Twenty levels of escalating speed, hazards and density — after Level 20 the difficulty caps and you keep playing for score.

02

Build the Combo

Each clean jump grows your combo. Tier 3 → yellow. Tier 6 → orange. Tier 10 → pulsing magenta ↔ cyan, up to 4× points and 1.25× world speed. Taking damage resets it instantly.

03

Survive the Tower

Six lives. Four kinds of foes. Holes that wrap diagonally from one floor to the next. The only fatal mistake is falling all the way to the dungeon — everything else is recoverable, if you have the right power-up in stock.

Gameplay

Pixel art, modern feel

Hand-drawn sprites, scanline-flicker effects and a CRT colour palette — running natively on SpriteKit and SwiftUI for buttery 60 fps gameplay on every supported device.

iPad gameplay: knight at the bottom floor of the castle gate, with on-screen controls visible on both sides and the score and lives bar across the bottom
iPad · Castle Gate
Mac gameplay: knight surrounded by drifting ghosts and a coin, with the ballad line 'HE LEAPT THE GAPS THAT LED HIM HOME' across the top
Mac · Phantom Hall

Four Foes

The castle is not empty.

Hazards never kill you on contact — they knock you down for one painful second. A stunned knight can't jump, and a stunned knight on the edge of a hole tends to start falling. That's how they get you.

Ghost

1.0× speed

The reference foe. Floats steadily right−to−left, wrapping up one floor on every exit.

Zombie

0.5× speed

Half-speed and stubborn. Stays on each floor twice as long — a slow tempo bomb that you can rarely outrun.

Mummy

1.0× speed · trail

Drops a glowing cursed-sand tile every few seconds. Step on it — same knock-down as a direct hit.

Jumper

L3+ · left to right

Goes the wrong way. Crouches, telegraphs in red, and leaps one floor up — arriving on your line before you notice.

The Loot

Pick it up while you can.

A new power-up drops every fifteen seconds and stays for fifteen more — the last three flashing in warning. Grab what you can; the loot pool gets meaner the deeper you climb.

Coin

Pure score — 50 points, multiplied by your combo tier. The most common drop, and the one that fuels the leaderboard.

Patch

A magenta safety net. Auto-consumes when you'd fall through a hole — the knight scrambles, the combo survives. Stack up to three.

Shield

A cyan aura that eats the next hazard whole. The enemy is destroyed, you keep your combo, and several achievements quietly tick over.

Slow-Mo

Halves world speed for five seconds. Time enough to clean up a busy floor, time enough to misuse it — jump arcs stretch too.

Daily Challenge

A new shared map — every day.

Every calendar day, all players climb the same tower with the same modifier. Pure skill, daily leaderboard, one shot for the record — replays are local practice. Ten different rule sets rotate in:

No Shields No Patches No Slow-Mo Glass Knight Ironman Speed Demon Coin Rush Triple Coins Combo Boost Mummy's Curse

Goals & Glory

Reasons to come back.

  • 01

    20 Game Center Achievements

    From First Steps (reach L5) to Iron Knight (clear L20 without losing a single life).

  • 02

    Global & daily leaderboards

    All-time high score plus a fresh daily board that resets every twenty-four hours.

  • 03

    Perfect-level bonus & streaks

    Clear a floor without taking damage and bank up to 55 % extra. Stack three perfects for the streak bonus.

  • 04

    The Ballad of the Brave Knight

    Twenty lines of in-game lore, one revealed for every level cleared.

Achievements screen listing First Steps, Loose Change, Magenta Glow, Stacked Up, Treasure Hunter and Roof Topper with two marked as EARNED
Achievements · 4 of 20 Earned

Platforms

Plays your way.

One purchase, three platforms, every common input method — touch, keyboard, and full gamepad support on PlayStation, Xbox, Switch and MFi controllers, including haptic rumble.

iPhone

Landscape · Dual pillarbox

Two thumbs, two arrow keys, two jump buttons — with swipe-up shortcut when both thumbs are busy running.

iPad

Portrait or landscape

Left, right, or both-sides clusters — with continuous-rotation control angles from 0° to 45° to match how you hold the device.

Mac

Arrow keys · Space

Native macOS app. Resizable window, full-screen mode, and the same gamepad support as iOS.

Onboarding

How to Escape the Castle.

The in-app tutorial walks you through every system the moment you launch the game — the goal, the controls, the four foes, the four power-ups, the combo tiers, the perfect-level bonus and the daily challenge.

Animated sprites, platform-aware control diagrams, full Reduce-Motion support. You can return to it any time from the main menu.

Tutorial screen titled HOW TO ESCAPE THE CASTLE with sections THE GOAL, RUN AND JUMP and TAKE A BREATHER
Tutorial · Multi-section scroll

Available Now

Climb the castle.

Hole in the Floor is available on the App Store for iPhone, iPad and Mac.

Download on the App Store